This is the power of SKILL MODS in The Division 2…

36 Comments

  • what shit

    Rob K
    Posted November 4, 2019
  • What's the intro music

    Federal bureau of memes
    Posted November 4, 2019
  • Then the nerf hit….

    TheNatfrog
    Posted November 4, 2019
  • Hi mate do you know if there is a stat sheet anywhere that tells you the max stat roll that a skill mod can drop ? Tried looking everywhere but no joy

    MeMoFo1971
    Posted November 4, 2019
  • I can't even find any mods higher than 2.9k skill requirement. Where are you guys getting all these mods?!

    Justin Poulaille
    Posted November 4, 2019
  • Is this a glitch? How much bonus healing can you get? And could you kindly test using a deflector shield in challenging and heroic stronghold with the healing mods. Just want to know if it can heal through the damage.

    zenbon sak
    Posted November 4, 2019
  • Ubisoft app brought me here and I'm glad they did. Nice video, man.

    Juanes956
    Posted November 4, 2019
  • R they still working?

    Snarfalarfigus Gaming
    Posted November 4, 2019
  • How do you get your skill power so high?!?

    badboje
    Posted November 4, 2019
  • This would b better if you showcased them in a combat scenario

    Scotty Ongley
    Posted November 4, 2019
  • fucking cant wait for Friday so I can FINALLY make my healer builds ughh so excited

    Droid Bait
    Posted November 4, 2019
  • 2:20 holy fucing…

    Rule1 NoNames
    Posted November 4, 2019
  • How do you aquire the fx slot mods?

    TRISTAN PEET
    Posted November 4, 2019
  • Congratulations, I really like the skills and people who like to post about weapon damage … Which one do you think is most effective at destroying enemies?

    reinaldd01
    Posted November 4, 2019
  • I think 156 radius and +6 for 10 total for chem.launcher is enough. To keep team healed up with restorer hive all you would need. Run the +25% heal repair for 10 seconds while in cover to boost the heal with safeguard talent proced.. gg full healer build. Keep the turtle knee pads on aswell for extra cover healing

    Emjay The Great
    Posted November 4, 2019
  • So far I'm running 4k skill power with like 70% cdr

    Robert Vaughan
    Posted November 4, 2019
  • Your character looks like mine πŸ’ͺπŸ‘

    Aaron Smith
    Posted November 4, 2019
  • Any idea what the damage bonus for shield does? ive been trying to test that out and the only thing i can figure is that it increases damage ricochet for the deflector

    The Collegiate Gamer
    Posted November 4, 2019
  • Alot of the mods just don't drop or craft. I haven't gotten a single pulse radius mod past purple, not a single seeker mine targetting slot. No Hive buff duration. Nope. Bar the chem launcher the entire skill system can go into the garbage bin.

    Alticroo
    Posted November 4, 2019
  • Change the battery in your smoke detector so it will stop beeping.

    Steven Skripka
    Posted November 4, 2019
  • Does not skill power reduce skill cooldown?

    purjo y
    Posted November 4, 2019
  • Ain't nothing killing you when you drop all those chem heals on top of one another since they stack.

    nosworc
    Posted November 4, 2019
  • Got mine to 6700 chem launcher with plus 6 shots and 122% radius

    I use a sniper/healing build
    Also I badger talent to increase healing by 150%

    iLuckie
    Posted November 4, 2019
  • I don't comment much but this was such a cool showcase build πŸ‘

    Jay Dubba
    Posted November 4, 2019
  • I have 15 charges on a chem launcher but when I fire 1 charge it drops to 2. Also still getting the 15sec cool down on the shield. I think the idea behind the skills are great but some are very broken. I've put some high skill builds together but can't get the full benefit from them yet. I hope a patch fixes them soon.

    Patrick
    Posted November 4, 2019
  • Are the armor healing mods worth the use with healing drone? Like could u face tank a good amount?

    Tony O- Dot Mitchell
    Posted November 4, 2019
  • Is the defender drone is SOLEY duration based or does it also depend on how much damage it blocks?? That depends on how long its out?

    Tony O- Dot Mitchell
    Posted November 4, 2019
  • to bad u cant actually use these mods cuz the requirement is to high. "literally needs u to use shit gear " so not viable

    fred asd
    Posted November 4, 2019
  • That chem launcher range mod is ridonk

    bertdigity
    Posted November 4, 2019
  • This is as much luck based as much as anything else. I’m not getting any of these radius , duration or +ammo mods. I keep finding or crafting Dmg for skills I don’t use to do damage πŸ˜‚πŸ€¦πŸ»β€β™‚οΈ my luck is shockingly bad with RNG in this game

    OMNITAINMENT
    Posted November 4, 2019
  • Make pulse great again

    TΓ³mppΓ‘
    Posted November 4, 2019
  • That heal radius from the chem launcher was insane πŸ˜€

    Samuel Johnson
    Posted November 4, 2019
  • Great video. I'm on farming gear as we speak. I've got 2 pieces of gear with over 1.1k skill power on them, looking for more like it.

    MeTeL s3nTiNeL
    Posted November 4, 2019
  • "THE ONLY TIME YOU SACRIFICE ANYTHING IS WHEN YOU DON'T UTILIZE THE ATTRIBUTE SLOTS AND TALENTS SLOTSTO THEIR FULL POTENTIAL!" I cannot emphasize that more. And the best way to optimize that is look at your gear now. If you are still running gear that has only one talent slot or two or less attributes slots then you are sacrificing solely by choice.Just take a look at it before you criticize it's hard to criticize one's build without knowing the build in its entirety. And if you really want to test my theory I propose question to you.. do you think you can improve on your character if you had more attributes and talent slots? but you'll be surprised of what you could come up with.

    xxx tino
    Posted November 4, 2019
  • This is Like the 5th skill video with no real gameplay TF?

    Right Insight
    Posted November 4, 2019
  • take it in the dz

    THE HAPPY HANDLER
    Posted November 4, 2019

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