Should In-System Space Travel Be Fun? – Star Citizen, Elite Dangerous, EVE Online – A Comparison



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Travel times in space games can be a bit on the slow side. A comparison between Star Citizen, Elite Dangerous and EVE Online ultimately highlights that they all suffer from the same innate problem. Moving too slow!

In this video, I measure the travel times for each game to travel 42.3 million km. A significant distance by any standards.

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Video Duration: 12:27

32 Comments

  • Scale should be measured in gameplay rather than area. I love elite, would love to play sc, but doubt it will ever release (but that's another comment). I have the same frustrations as many people with elite, and am super hyped for the 2020 release. Travel has always bugged me, it shouldn't be a grind. No matter how long a journey takes it shouldn't feel like pure grind. Leaving populated space can bring on the grind quite quickly. Elite does so much incredibly well to remove the grind, by adding exploration tools etc.
    But I've always thought that long distance travel could be a lot more fun. Limiting individual distance for hyperspace jumps seems obvious. And to plot a safe easy route, it makes sense. But what if you could increase your jump range at the cost of target accuracy? Imagine risking a long range jump, unsure of how close you will be to your intended destination. Could be way off, in a dangerous environment. Yes you could jump 150k ly in one jump, but you could be 150k ly off target! Discoveries would feel more emergent, and reaching your destination would feel more of an achievement. Having to maintain your fsd better if you choose to "free jump" would make explorers feel like explorers, and not just worthy grinders. Come on 2020! Might hurry sc up a bit when it drops? But I doubt they want to lose all the money they are getting right now by releasing an actual game 🀭 oops I said it.

    Chris Pearce
    Posted July 14, 2019
  • Travel should be fun and could be made more fun with a little, I always thought a few more things like a random base every so often would be cool that you discover, repair your ship at – something like one of the gen ships crews actually survived and built a base – I would think in the story of Elite with the gen ships and many years of space travel that these little outposts would be sprinkled all over the galaxy as ships broke down no longer allowing jumps but they could still land on planets, gather resources and build settlements – that would be cool. The problem is lack of variety don't get me wrong, there is a lot of variety in Elite but not enough to not have everything feel the same in not much time – for example land on one planet you might as well have landed on them all other than some different views…

    talex001
    Posted July 14, 2019
  • End argument is incorrect for Star Citizen gameplay, where small ships are supposed to be docked or hangared on larger carrier ships.

    Major Shamansky
    Posted July 14, 2019
  • How about we don’t fly ships at all, teleport everywhere.

    What you want is to not play a Space Sim (simulation) but a sci-fi fantasy game set in space.

    How about we deal with things as they are and not try to make them as they are not. And the part of Simulation you are having a hard time with is that simulations have to be representative of thing they represent. If not then you are not playing a space sim you are playing some other game, that calls itself a space sim and happens to be set in space.

    Joshkie Josh Kruschke
    Posted July 14, 2019
  • I just don't get why SC has such long travel times even tough the game is far from done, and nothing to do on the ship. Just cut the time in half, and bring it if you have to later on at the appropriate time.

    Sventer
    Posted July 14, 2019
  • Is it Eve that has all the beautiful gas clouds?

    Jonathan BaagΓΈ
    Posted July 14, 2019
  • Now, in Elite Dangerous, whether you are making a 60 Ls trip or the haul to Hutton, I find the travel time in elite dangerous enjoyable. I dont know about Star Citizen, (I'll wait till its finished, even though it probably will never be) but in No Mans Sky, travel time is in that irritating spot. The longest I've had to travel is a minute and 30. Elite Dangerous, however, not only has a larger range of travel times, but stuff for you to do while in supercruise. For instance, you could fire up supercruise assist and spiff up your Holo-Me, check your inventory, reconfigure your modules, fire groups, and if it's such a long travel time that you can do all of that and have more time, you can browse your phone with little to no consequence. You'll know when you're being interdicted, so really, I think Elite has reached that sweet spot for travel time. That's just my opinion, however.

    GameGuy
    Posted July 14, 2019
  • Space legs in stations, new trade routes, return of real chained missions,

    Rowland Larkham
    Posted July 14, 2019
  • I'm waiting on wormholes and comets, volcanos, lava flows, methane lakes, ice fields,,,,,,

    Rowland Larkham
    Posted July 14, 2019
  • I’ve been playing Elite Dangerous for about three years now and while playing missions within the β€œbubble” it is when I venture out of the red line when I feel like I’m really exploring the game.

    About two months ago I set off in a course that would take me clear to the opposite edge of our galaxy and even though at times there is nothing but me, my trusty Asp Explorer and the vastness of space I continue to jump to different star system in the hope that I find something completely different than someone else. Which with a game like Elite which reportedly has more star systems than any other game that I’ve ever played is entirely possible.

    maelo1166
    Posted July 14, 2019
  • eve online does not even display a universe but one single galaxy….

    Fawexx
    Posted July 14, 2019
  • you know why space is called space ? because there is a lottttttttt of space .ha…ha..ha..ha xD

    Daniel Lucassen
    Posted July 14, 2019
  • Until 2016 I am now on my to SAG A….. short break in Jacques Station to renew….I am now 270 Jumps before SAG A …. And as real live is more important, and now for me it takes more time to map a System, so I can max jump 6 Systems per weekend….not forget some other games like Star Citizen, but there I only check the latest update. But I like in Star Citizen that I can Stand up in My 315p/Titan an walk around, in Elite you sit ALLWAYS, and to get new stuff like the mentioned Supercruise assist I have to selfdestruct, back to Jaques…losing ALL the exploration data and Time I spent

    Hajo Saurma
    Posted July 14, 2019
  • Space is kinda big. Elite is a near perfect game.

    First Chapter
    Posted July 14, 2019
  • If we could get to Beagle's Point in a single jump it wouldn't feel like much of an achievement, let alone a journey to the depths of space. Also I think comparing travel in Space Engine to Elite or Star Citizen is a little flawed given that the latter two simulate space flight and the former is a universe planetarium, so the concept of travel doesn't really come into it.

    Furry Quandary
    Posted July 14, 2019
  • Actually, you did see the travel in the MIlenium Falcon (remember when Luke was training with the drone and painted helmet? Just saying.

    Commander Roddi
    Posted July 14, 2019
  • You know what would help with that?

    Space Legs…

    Clalc Joj
    Posted July 14, 2019
  • The long and short of it is, if you are going to have long travel times, then you're going to have to put in features to distract and entertain a player during those times. In SC i've heard Chris Roberts plans to have a series of mini-games in place in larger ships to distract, and it would make sense to me if there was some kind of in-game star citizen channel or browser that any pilot could access to catch up on SC news in the verse. They are going to have a news van ship in game, so there certainly should be some news program to go along with it. But we'll see how any of that pans out.

    curzon176
    Posted July 14, 2019
  • Travel times are necessary if you don't want loading screens

    Karumu
    Posted July 14, 2019
  • You say that space doesn't need bloated travel times but I would argue that in something like Elite Dangerous they are not bloated at all but instead adequate to convey the sense of realism. If you could travel much quicker across the galaxy then there would be no reason to believe that humans should not have expanded well beyond the bubble and have a Starbucks in every quarter. If I venture out into the black for several months there is the downside that I cannot simply jump into a haz-res for a quick fix of bounty hunting but the flip side is it makes me feel that I really am exploring a vast place away from civilization.

    James Brown
    Posted July 14, 2019
  • @ObsidianAnt – If you want to make the jumps from Arc Corp to Port Olisar in one "" QUANTUM "" "" IN YOUR FIGHTERS "" You need to go to your heat manager and look at your jump drive. Mine is typically the "" RUSH QUANTUM DRIVE "" You have to take the bar and set it to as low as it will go. If it turns red then you are moving the bar in the wrong direction. Typically you have to move the bars to your left.

    Once your heat is down to its has a low number. Then you will also notice that your quantum drive activate up a lot slower. But this will keep your Quantum drive from over heating during travel from lets say Port Olisar to Hurston. You will travel the same speed you normally would while you are in quantum. You will not travel any faster. Overheating the quantum drive will let you get ready for quantum faster not travel faster in quantum.

    Hope you make this video again with better results. When you know how to fly your ship in all three games then you will make better and more accurate video's in the future.

    The travel time in your hornet should have been the same as traveling in your Freelancer. For refarance.

    Omikron1112
    Posted July 14, 2019
  • What if travel time cost you years from your players life.. So you would age depending on the type of distance traveled. Players would have a way to regenerate at a cost but time would be saved so jumping huge distances wouldn't be a bore. I'm not sure exactly how this would work but just an idea for thought πŸ‘πŸ»

    DigitalDaysh
    Posted July 14, 2019
  • The real problem with elite is no FPS if it had FPS then every star system comes to life has a story to tell and missions that repetitive gameplay fun because of the different approach you could take to missions… the fact that you can watch a star system economy shift…

    MarCoViTV
    Posted July 14, 2019
  • The problem with this is star citizen you don’t actually feel the weight of time. while yes does have travel time but you can also move around your ship, checc or set your gear arrange weapons have a brief meeting with crew or come up with a battle plan. Elite you feel the weight of time fully because you have nothing to occupy it with your character doesn’t move so your just there wondering…

    MarCoViTV
    Posted July 14, 2019
  • I wish there was a way to make the waiting time to reach a point of interest more entertaining. But if the travel time is too short then we lose the immersion and appreciation of the massive and beautiful galaxies we explore.

    Fe_Man
    Posted July 14, 2019
  • slow news day?

    TheSebiestor
    Posted July 14, 2019
  • Would be interesting if they added a little game console you could play pong or solitare on while flying xD

    Odosu
    Posted July 14, 2019
  • Reminder that Warp 9 in Star Trek is only 1900c, or basically top-speed Super Cruise. That's about 4.6 days to travel a single light year. And that's balls out, most Star Trek ships can't stay at top speed for multiple days without causing significant wear and tear, and fuel expenditure.

    Gryffin DarkBreed
    Posted July 14, 2019
  • It'd be interesting if in Elite you could leave the ship in auto-pilot to a destination you want and then get to your quarters to play some mini-games or check the cargo/cabins and do stuff around and get a notification when the destination is nearby.

    DeiRaccoon
    Posted July 14, 2019
  • In star citizen they travel only one tenth the speed of light

    Shawn G
    Posted July 14, 2019
  • I think a solution to this problem would be something similar to the Mass Effect Relays, where you have certain static points in the galaxy that you can jump to. At least for Elite Dangerous, you could have something set up so that it still takes a good amount of time to travel to these relays, but hopping between relays considerably cuts down the amount of time you spend jumping between the major points.

    That way, it doesn't loose the sense of scale that some people feel is necessary. There could even be a cost associated with it to help counterbalance the convenience.

    Z-Byte
    Posted July 14, 2019
  • knowing eve as much as i do , i guess you took a freighter such as the fenrir arent you ? @ObsidianAnt ps im just curious and i enjoy the video so far πŸ˜€

    darkmadrap
    Posted July 14, 2019

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